Here comes the ultimate Cheat/Hack for UFO! To insure you total victory (If
you want to!)

Cheat for UFO - AGA enemy Unknown!

This cheat is by INSTANT STS
----------------------------

As you all know, 2.xxx.xxx.xxx Dollars is fine to have, but don't you want
something more too....

Well, despair no more! here is the Ultimate cheat, for you who dont want to
messs with the Solider.dat file, i found it to be more and more difficult
after you get more bases, since the Whole solider.dat file Changes likewise!
therefore you should do this at the beginning of the game!


- Build a Base preferably in a high income area like : Europe Central
(france), Japan or Usa..

- Bulid the hangar in a corner, and the access lift next to it..
- Then Recruit, 20 soliders.

- Then Build 5-10 Storage Houses..

After they are complete, SAve the Game and Edit the SOlider.dat file as
staded in the NSG-UFO.lha file, It is Easy after a while, just make the
changes similar to the End of the Cheat.txt in the NSG-UFO.lha archive, for
a
SUPER SOLIDER! Make ALL your soliders super..

---

Then do the Money Cheat as said in the NSG-UFO.lha Arkive...

----

And NOW for the trickyer part, .. Here is alist over the Things you can
change on your BASE! You can Start the Game with Every single item if you
like! ai'nt that nice. WARNING! You can only use the included Hex Codes for
the FIRST BASE, that means that u will have to understand it to fix the
other
bases too!, But you can just transfer from your first base in the game!

--- About the File ufo:GAme_x/BASE.DAT -

This file is the one you will have to edit, but here is just alitle help for
you who dont understand it all..

Hex is diffrent from our normal number syste,, since it involves the first 6
letters in the alphabet.

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15  : NORMAL
01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F  : HexaDecimal numer system!

That means, when u use FileZap or similar, hex editor you must use the
HEX System!, The Numbers u are Told in this text are the POSITION you will
have to edit..

Example :

Filezap/  01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
------------------------------------------------------------
00000000: 48 65 6C 73 69 6E 62-6F 72 57 00 00 00 00 00  : Helsingborg.....
00000010:

That means, that Offset : 6F means, Line 00000060, and Row 0F!


Offset        Changes
--------------------
5E      Engineers    FF = 255, MAX NUMBER! but remeber to have enough
5F      Scinetists        living Space!

60-61   Stingray Launchers = FF FF Will give you 65xxx Launchers :)
62-63  *Avalanche Launchers
64-65   Cannons
66-67  *Fusion Ball Launchers
68-69   Laser Cannons
6A-6B  *Plasma Cannons
6C-6D   Stingray missiles
6E-6F  *Avalanche Missiles                      * = Reccomended
70-71   Cannon Round
72-73  *Fusion Balls

74-75   Tank/Cannon
76-77   Tank/Rocket Launcher
78-79   Tank/LAser Cannon
7A-7B  *Hovertank/Plasma Gun
7C-7D  *Hovertank/Rocket Launcher

7E-7F   Pistols
80-81   Pistol Clips
82-83   Rifles
84-85   Rifle Clips
86-87   Heavy Cannon
88-89   Heavy AP ammo = AP Armour Piercing, nice on tanks etc..
8A-8B   Heavy He ammo = HE Heavy Explosive, NICE :))
8C-8D   Heavy I Ammo = Incinerator, FLAME!
8E-8F   Auto Cannon = gATLING guN!
90-91   Auto AP Ammo
92-93   Auto HE Ammo
94-95   Auto I ammo
96-97   Rocket Launchers, for Soliders!
98-99   Rokects - Small
9A-9B   Rockets - Large
9C-9D   Rockets - Incendiary
9E-9F   Laser Pistols
A0-A1   LAser Rifles
A2-A3   Heavy Laser
A4-A5   Grenades
A6-A7   SMoke Grenades
A8-A9   Proximity Grenades
AA-AB   Explosives, BOOOOOM! 110 in Damage, Kills Everything!
AC-AD   Motion Scanners, BLARG! No need for with PSI-AMPS, and SUPer
SOlider!
AE-AF   Medi-Kit
B0-B1  *PSI-Amps, HINT: Have a Psi Amp dude inside your Lander, then use
                 The other soliders to Detectm then change to the                  Psi-Amp solider, and take control over the enemys!
                 Then you can see the rank of the person!
                 You need 3 Etheral Leaders to complete the game! Stun Them!
B2-B3   Stun Rod, Do not use this, use the STun Bombs instead!
B4-B5   Electro-Flares, for the Night Fighter!
C2-C3  *Heavy Plasmas, Eats Through Everythin, except the Green guys! use
        3 shots firing on the Green ones!
C4-C5   Heavy Plasma Clip
C6-C7   Plasma Rifles
C8-C9   Plasma rifle Clips
CA-CB   Plasma Pistol
CC-CD   PLasma Pistol Clips

CE-CF   Blaster Launchers, NICE!, The Mini ARtillery!
D0-D1   Blaster Bombs, SMArt Bombs! :))))
D2-D3  *Smal Launcher  : NOW YOU CAN KIDNAP THE ALIENS! :), HAVE Atleast 2
D4-D5  *Stun Bombs     : Alien Contaiments on your BASE!
D6-D7   Alien Grenades
D8-D9  *ELERIUM-118
DA-DB   Mind Probes

E2-E3   Sectoid Corpse (Change E3 = 01 ) and research it!
E4-E5   SnakeMan Corpse  (E5 = 01)
E6-E7   Etheral Corpse  (E7 = 01)
E8-E9   Muton Corpse  (E9 = 01 ) = The GREEN GUYS! DANGEROUS!
EA-EB   Floater Corpses (EB = 01)
EC-ED   Celatid Corpses (ED=01)
EE-EF   Silacoid Corpses (EF = 01),
F0-F1   Chyssalid Corpses (F1=01), Black Monsters, do NOT GET CLOSE!
F2-F3   Reaper Corpses (F3=01)
F4-F5   Sectopod Corpses (f5=01)
F6-F7   CyberDisc corpses (F7=01) Mini UFOS! DO NOT SHOOT AT POINT BLANK
                                 RANGE!, Stand avay and BLAST THEM! they
                                Hold a NASTY Surpsise when they die! BOOM!


100-101 UFo Power Source
102-103 Ufo Naviagion
104-105 Ufo Construcion - Researched
106-107 Alien Food
108-109 Alien Reproducion - Researched
10A-10B Alien Entertainement
10C-10D Alien Surgery - Researched
10E-10F Examination room

110-111 Alien Alloys*******
112-113 Alien Habitat
114-115 Personal Armour
116-117 Power Suit
118-119 Flying Suit **********
11A-11B HWP Cannon Shells ( for your TANKS)
11C-11D HWP Rockets (for TANK!)
11E-11F HWp Fision Bombs (TAnK!) *****

-----

thats ALL!

1994, Instant "FileZap" Saints :)

-- 
***************************************************
* Terje A. Barth / terjeba@powertech.no / Instant *
***************************************************                                 
